Sunday, August 21, 2011

iPhone Review - Zombie Crasher - Let's crash some zombies!


Zombie Crasher is a fun and exciting endless running genre game which has graphics that reminds me of the 90s arcade game, which is great for someone who experienced and enjoyed these types of game. You control an army guy who literally crashes into zombies and avoids obstacles. You control the timing of the jumps and attacks and aim to get a big combo for a bigger score and to add into your fever gauge. If you miss a platform, the game instantly ends. The game is split into areas, and you know you’re at the end, when you face one of the random bosses.






Graphics:
As I stated previously, the graphics remind me of the old sprite-based arcade games of the 90s. The artwork is pretty appealing and even in the small screen of the iPhone, the main character stands out, up the point of having a red nose after picking up the bottle of wine object. There are several different types of zombies, including stationary and fast-moving ones that will pose quite a challenge. The end of area bosses are great! I love the unique character designs of each boss character. They are hilarious and nasty at the same time, and they have each their own method to kill. I have come across around three different bosses, and I’m sure I’ll come across more later.



Fun Factor:
The game is about getting the right timing for your taps, and beyond that, its a gameplay of endurance and how long you can keep your combo going. To me, the gameplay is just right, since I can choose to play it whenever I want, whether as a time killer or as a game I really sit down and play. Its fast, fun and adrenaline-pumping gameplay once you get the hang of it.




Lastability:
One things for sure, the game doesn’t have many modes, but the lastability in the game’s case is how I repeatedly keep coming back to the game to beat my own score, to see how far I can go. I haven’t even started trying to go against the global leaderboard. This game definitely has that “Just one more try” factor. For every game you play, you gain coins, and with the coins, you can purchase items to aid in your game, like heli support, health, triple jumps, and etc. So, the more you spend time with the game, the more you can buy items to help you last longer each run.



Overall:
Its a game that will be on my iPhone as a casual game that I come back to, but I do wish there’s GameCenter support for the leaderboards and achievements. I would love to see Retina support too, but what’s important is the gameplay, which I find entertaining.

Recommended 4/5

Tuesday, March 22, 2011

Illustration Friday : Cultivate


Phew, it has been ages since I submitted an entry for Illustration Friday. Anyway, this time, the topic is Cultivate. What I'm trying to convey here is Cultivate Love & Peace, and this coming from a soldier, something unexpected, and probably ironic? I know, it doesn't make sense that much, but this image was in my mind and I had to put it down. Its not the most superior illustration 'cause its more of a quick sketch and paint. I actually wanted to try out this new iPad app I bought, and I'm quite happy with the results.

This new app I just bought, called Procreate, is quite brilliant. Its $7.99 but its worth it. The interface is intuitive, the opacity and size slider is easily reachable without going through menus, and with that, I spend more time drawing than fumbling in the menus. I got most of the other drawing apps and I'm really starting to like this one. If you have an iPad, and 8 bucks to spend, I recommend it. Oh, the other cool thing is that you can create your own custom brushes. This is an AMAZING feature. Anyhow, if you're interested, just go here - Procreate App on iTunes

Monday, March 7, 2011

Quick draw: For Chalk'N'Talk contest

Here's a quick sketch, well not that quick, but I wanted to just make an entry for this contest where I have to portray Social Networking and Chalk'N'Talk, a drawing social game for iOS devices by Gamevil. What did I mean to portray? Well, its a chalk, jumping out of a iPhone, with several profile pictures popping out as well, to show that the main player is playing against various other people. Simple and straightforward.



Oh, and just a small update, I won the contest where I submitted CANgelina Jolie which I posted previously. I won a custom iPad case. :)

Over and out! 


Sunday, February 27, 2011

CANgelina Jolie - A contest entry

So there was a contest promoting an iPhone/iPad game called Can Knockdown 2. I can win a unique iPad case, but truthfully I'm in it for the subject, which is anything to do with cans, and can promote the upcoming game. Here's my artwork, which is supposedly a can version of Angelina Jolie. This was a fun art project, though I was a bit pissed off since there was a blackout while I was finishing up this piece, and I didn't save my progress. This is actually a second attempt. Hope you guys like it. Til' the next artwork!

Illustrator for outline +Photoshop for colours using Intuos 4


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Monday, December 6, 2010

Mr. Logan

Just got my hands on an iPad, not actually mine, but I'm seriously considering getting one now :).

Here's a wolverine sketch, based on Hugh Jackman, of course

Drawn using a Pogo Sketch and ArtStudio



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